The Digital Classroom with MGU Meghalaya

Technology has long been a section of the classroom space. It is not correct to say that technology in education is a modern or radical phenomenon but blackboards, paper, books, and pencils all are technologies to say nothing of written language or mathematics.

mgu meghalaya
mgu meghalaya

But digital technologies can provide to get into sounds, metaphors, and pictures in motion, colors and text all are seem to be paradigm tools for the effective diverse classroom this is only one side of the equation however. Path of the several intelligences tactic often focus on the types of information students utilize that is a pensive teacher should present various types of information in class in order to appeal to all of these learners. Through its ability to arouse learning on multiple levels and technology can improve the classroom experience for both teachers and students. Effective educational technologies enable all students to give visual, kinetic, and rational mathematic performances.

Digital technologies are often brought as valuable for education because they “create fun in learning.”

The following are the components of a digital classroom look at some of the common elements of digital classroom which including:

  • eBooks
  • iPads
  • Open Source software
  • iTunesU
  • Digital cameras, projectors, and headphones

It is true that a digital classroom is ambiguous idea and subjective one mentor’s cutting edge learning is the next mentor’s been there and done that.

Note worthy growth in the tertiary education field is happening in the online arena with increasing numbers of students growing their skills without leaving their house.

Communication tools like whiteboards, projectors and audio systems help teachers distinguish instructions for various learning styles & particularized lessons for each student’s requirements and encourage students to work together and communicate their thoughts through technology.

Profile of a Digital Classroom:

The profile of Digital Classroom takes in consideration the below mentioned points:

Use of projector with tablet, Moving towards using less paper, Modeling of the use of the tablet, Use of digital resources and digital tools, Development of digital ethics and honor online, and respect for fair use for education Teacher-collected or teacher-created resources Inquiry, Project, & Problem-Based Learning, Student work is published for a wider audience Assignments that require collaboration and/or cooperation.

A digital classroom is advantageous which is strongly supported by a class website, broaden learning opportunities beyond the walls of the classroom and the time period of the class.

The website comprise of :
i. General class information
ii. Events & announcements
iii. Assignments and details
iv. Assignment submission drop boxes
v. Instructional materials and resources
vi. Website links
vii. Communication tools like discussion boards, journals, chats etc.
viii Collaboration tools (group or team areas)
ix. Embedded content
x Examples and models of Student Work
xi Parent and student frequently asked questions

With Digital Classroom technology teachers and students both feel that they are the part of an innovative team. They could sign a “modernism contract” that we rejoice innovation. We try new ideas to perceive if we can use expertise in new ways to make better students’ education.

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Implementing Project-Based Learning with MGU

Project-based learning give emphasizes to activities of learning that are long standing, student-centered and interdisciplinary. Project-based learning (PBL) is not just an educational consultation exhortation but it’s a unique approach to learning that provides students a chance to gain experience in sifting and categorizing data, working together, and using judgmental-thinking skills for solve all real-world problems.

Compared with traditional, teacher-based class room activities, learners often must handle their own perform and arrange their own time in a project-center class. Project-based training vary from traditional query by its weight on kids’ team performance or individual relic framework to signify what is being discovered. By Applying PBL, learners increase up many skills that company look for such as working well with others, taking inventiveness, innovative choices and mind-set of fixing challenging circumstances. Instructors can motivate learners to use newest technological innovation to carry out their research and display their results.

Inclusive Project-based Learning:

  • is organized covering an open-ended basis question or challenge.
  • generate a need to know vital skills and content.
  • requires “21st Century Skills” like judgmental thinking, problem solving, team work and various forms of communication.
  • Have need to learn and create something new.
  • Make available some degree of student voice and choice.
  • encompass feedback and revision.
  • Outcome in a publicly presented performance and product.

The crux of project-based learning is that it capture real world problem which catch the eye of students’ interest and aggravate serious thinking as the students acquire and apply new knowledge in a problem-solving context.

Implementing PBL and Technology Use Bring a New Meaning to the Learning at Hand

By bringing real-life context and technology to the set of courses through a PBL approach, students are promoted to become self-governing workers, crucial thinkers, and lifelong apprentices. Teachers can converse with administrators, share ideas with other teachers and subject experts, and communicate with parents, all the while stop invisible barriers such as loneliness of the classroom, fear of get on an unfamiliar process, and lack of affirmation of success.

PBL is not just a way of learning but it is a way of working jointly. If students learn to take responsibility for their own learning, they will form the basis for the way they will work with others in their adult lives. Below mentioned are the five interactions covered under Project Based Learning:

The 5 Interactions of Project based learning are:

  1. Students to Students Interactions
  2. Students to Teacher Interactions
  3. Students to Community Interactions
  4. Students to Material Interactions
  5. Students to technology Interactions

Project based learning is also an effective way to assimilate technology into the program. This is a typical project can easily contain computers and Internet and also an interactive whiteboards, digital cameras, global positioning system (GPS) devices, video cameras, and linked amending equipment. Implement a project-learning approach in our classroom or school can revitalize the learning environment, reviving the curriculum with real-world relevance and inspiring students’ desire to discover, examine, and understand their world.

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